Here are some key appearance of "Racer":
· It's absolutely free! (for non-commercial use)
· Accessible for assorted platforms; Windows 2000/XP (95/98/ME may plan but accept some agitation with fonts), Linux and Mac OS X.
· 6 DOF models acclimated (the car can move about freely)
· Uses motion formulae from absolute engineering abstracts from SAE for example.
· Total flexibility; about aggregate is customizable through ASCII files.
· Commercial-quality apprehension engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
· Abutment for Matrox' Surround Gaming. See the agnate page on Matrox' site.
· Lots of addon cars and advance accessible on the web.
· Easy affiliation of your own cars and advance that you actualize in ZModeler, 3D Studio Max(tm), Maya etc.
· At atomic 15 degrees of abandon for a approved car (6 DOF for the car body, 1 for anniversary wheel's vertical motion and 1 for anniversary caster spinning, and 1 for the engine, several added for the driveline). Depending in fact on how abounding auto you put on the car.
· Real-time centralized clock; no concrete annex on framerate. Controller updates are aswell done apart of the framerate.
· Not bound to 4 wheels; annihilation from 2 to 8 caster cars are currently accurate (but mostly untested, and some problems with hardcoded differentials for archetype may abide (v0.5.0)).
· Not abundant constraints on the clue data; apparent advice is taken from polygon abstracts (VRML tracks), and splines are acclimated to bland out the clue apparent (polygons are too acrid for active on just like that).
· Tools to adapt the cars & advance are advisedly accessible on this website (though alien utilities are recommended for best results).
· Some acclimated algorithms are explained on this site. Also, references are available. If you are programming a carsim, you ability acquisition something advantageous here.
PHYSICS FEATURES
· Full 6 amount of abandon motion of the car chassis.
· Independent abeyance for all wheels.
· Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
· Wheel features: camber, caster hop (the auto accept mass), toe.
· Tires: Pacejka annoy model, alleviation length.
GRAPHICS FEATURES
· View frustum alternative for added framerate.
· Shader arrangement for Quake-style rendering.
· Fog bound per track.
· Environment mapping for agleam materials.
· Live clue ambiance mapping.
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